README.md XBox 360 Controller driver for Mac OS X Copyright (C) 2006-2013 Colin Munro Copyright (C) 2014 Steve Luzynski Project page: Project repo: More info at: Download link: Current release: 1.0.0d14 - beta 2 for Yosemite 10.10. This probably only works on Yosemite. I don't have an older machine to try it on. As of Beta 2: The LEDs work. They will flash when you connect a controller and then #1 will light up and stay on.
Note that if you want them to work like they do on the console (controller #2 lights #2, etc.) then I need some feedback or I'm not spending the time. I've also fixed the 3rd party support so your non-Microsoft controllers should work now. About This driver supports the Microsoft Xbox 360 controller, including access to rumble motors and LEDs, on the Mac OS X platform. It includes a plugin for the Apple Force Feedback Framework so some games will be able to activate them, along with a Preference Pane with which allows you to test everything is installed correctly.
Both wired 360 controllers connected via USB, and wireless 360 controllers connected via the Wireless Gaming Receiver for Windows, are supported. The driver was originally created by Colin Munro. In 2014, I contacted Colin offering my help in updating the driver to run properly under Mac OS X 10.10 'Yosemite'. My email went unanswered. Given that Colin has not updated the driver in over a year, and that he has not answered my attempts at contacting him, I have decided to fork the driver and update it. If Colin and I do sync up we will likely re-merge efforts; for now consider this version to be the definitive version for newer versions of Mac OS.
As for why it needed updating - starting with 10.10, Apple requires that kexts (device drivers) for Mac follow some new rules. One of them is that they be digitally signed by a paid Mac developer. In order to sign the driver I needed to be able to build it; as my development machine is 10.10 based I was forced to update the driver to compile on 10.10. This required many changes which are outlined in the developer section below. Licence This driver is licensed under the GNU Public License. A copy of this license is included in the distribution file, please inspect it before using the binary or source. Polo pc software download.
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Installation Simply complete the installer package to install the driver. The driver will recommend you restart - if you do not, the driver will only be usable if the controller is already connected or connected within a minute after the installer completes. If you are interested in installing as a developer please see below. Usage The driver exposes a standard game pad with a number of standard controls, so any game that supports gaming devices should work. In some cases this may need an update from the manufacturer of the game or a patched version.
The Preference Pane uses the standard Mac OS X Frameworks for accessing HID devices and accessing Force Feedback capabilities, so should be a good test that the installation is functional. Known Problems/Todo Colin's last version of the driver had some functionality I have temporarily had to remove:. Force feedback is currently disabled until I can rewrite it into the main driver (not a plugin).
I also had to remove the feature that allowed the preference pane to rewrite the Info.plist for the driver as that cannot be allowed any longer in a signed driver. This is the old Todo list. These things are still in play once I get the above issues fixed. The rumble motor test on the triggers of the Preference Pane bypasses the Force Feedback Framework functionality, so isn't actually testing it. It really should, for completeness (and it'd help adding support for more complex effects) - this test is now disabled in the normal release anyway.
Xbox 360 Pc Wireless Gaming Receiver Driver Mac
Force Feedback plugin may make effects run slower (e.g. Longer time) than they should. Driver probably needs to be more resilient to errors and odd cases. Better Force Feedback 'emulation'.
Extra settings? Trigger deadzones, control remapping. Someone has requested old Xbox Controller support too. It is unlikely that I will do this. Contact me Please feel free to contact me with any comments, questions and so on using the form at the URL at the top of the file. Developer info Anything below this probably doesn't affect end users, so you can stop reading now if you just want to use the driver. Building The distribution currently consists of multiple projects contained in an XCode workspace - one for the driver (implemented in C, as an I/O Kit C class), one for the force feedback support plugin (implemented in C, as an I/O Kit COM plugin) and one for the Preference Pane (implemented in Objective C as a preference pane plugin).
There are additional projects for the wireless receiver. These should probably all be in a single project but Colin didn't start it out that way and I've not yet made that happen. To build, use the standard Xcode build for Deployment on each of the projects. Right now the Feedback plugin builds but it cannot be installed into the main controller bundle as it breaks the signature. Also, the build script does not work and is only included for reference.
Debugging Most of the debugging I did was via printing out text. In 360Controller, you can use IOLog, and the output will appear in system.log.
In Feedback360 normal fprintf(stderr.), and the output will appear on the console of whatever application is attempting to use Force Feedback. In Pref360Control NSLog works as it's an Objective C program, and will output to the console of the Preferences application.
Other information I wrote the driver from scratch, using Apple documentation and drivers simply as a reference and not basing it upon any existing source. As such, some things may be done strangely or incorrectly, so excuse any weirdness.
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I've also tried to include comments to explain generally what's going on:) You will be unable to install kexts you build yourself unless you have a kext signing enabled Developer ID, or you put your Mac into kext debugging mode - i.e. If you don't know what any of that means, just run the binary installer package that I provide.
Most hardcore computer gamers count on the extra-precise aim of a mouse, and are more than happy with their WASD control scheme. But for the rest of us, hunching over a desk to keep 30+ hotkeys within reach can feel like overkill. If you're a Mac gamer who's tired of trying to game on your mouse and keyboard, you should get an Xbox 360 controller. By connecting an Xbox 360 Controller to your Mac and mapping its buttons to keystrokes (or mouse actions), you can bring the console experience to your Mac without breaking the bank - or a sweat. Sigh, not an actual product. Difficulty Level Medium What You Need A Mac running Snow Leopard.
Microsoft Wireless Controller & Receiver (or Wired Controller) Controller Driver Gamepad Companion 1. Pick the right tools for the job. The OS X driver for Xbox 360 controllers is free, but it's only compatible with 1st-party peripherals. We like the 'Xbox 360 Wireless controller for windows,' which comes with a wireless receiver. (You'll need this, because unfortunately 360 controllers don't use Bluetooth.) For what it's worth though, you can also use the controller with a regular Xbox 360.
Like an actual Xbox, the included receiver can connect with up to 4 wireless controllers at once. And at less than $50 on Amazon, the package still costs less than a fancy gaming mouse.
Just don't count on connecting your wireless controller via the USB play & charge kit: these carry charge only, no data. Controllers or wireless receivers (like this one) that don't bear Microsoft's shiny sticker of authenticity are made by a 3rd-party, so even if they look legit and have the Xbox 360 logo printed on them they won't work for this project. Install the driver.
Follow and download the driver's most recent disk-image. Open the.dmg file when it's finished, and (from the Finder window that pops up) run the installer package. Scroll through the driver's messy download page till you see this, and click the link for the disk image. Connect your controller If you're using a wired controller, this is as easy as plugging it into your Mac's USB port. For wireless, plug in the USB receiver, turn on your controller, and hold the Connect buttons on both devices until a connection is established. If you want to monitor the driver, open the System Preferences pane and click on 'Xbox 360 controllers' in the bottom row. Select your controller in the 'Device' drop-down menu and press a few buttons on it.
The diagram on the screen should light up accordingly. Find out if You'll Even Need Gamepad Companion A few Mac games are accommodating enough that they'll recognize your connected controller, and might even let you pick your own control scheme. If this works, you can forget Gamepad Companion (because you won't need it) and skip right down to our very last step.
Halo should have no trouble with your controller once the driver's installed. And while we haven't tested this, Feral Interactive has hinted at support for the driver in Bioshock. Install Gamepad Companion. Unfortunately, lots of Mac games force their default control schemes on us, and we hardly expected a shareware driver to be immediately compatible with every game.
Get ready to do some key mapping. Mac users' simplest option here is Gamepad Companion, (a bargain at $7.99 in the ) and installing it is as easy as authorizing the purchase. Before you buy, be advised that the app's debut build is having mouse-compatibility issues. But it's still the best simple key-mapper, and plenty of great games hardly rely on the mouse anyway. Map Keystrokes to your Controller's Basic Buttons Fire up Gamepad Companion and click the Stop button on the right to select your controller in the left-most panel. For now, let's stick to single-action buttons. (We'll map controls to the thumbsticks and triggers next.) Key mapping in Gamepad Companion is simple.
Let's say the Space key means Jump, and you want to map that to the A button: Press A on your controller, click on 'Single Key.' In the Action menu, then press Space on your keyboard.
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